Out of Touch
This game tells the story of a man who loses his life’s direction by choosing chemical addiction as a substitute for human connection. As his isolation deepens, concern for his health and relationships fades, until a critical moment pushes his mind into an intensely vivid, hallucinatory state. This altered mental state takes the form of a surreal, Hieronymus Bosch‑like world — a living metaphor shaped by guilt, desire, and emotional collapse.
He awakens within this inner realm with the mindset of the child he once was: open, curious, and eager to connect. This child — an orphan who works as a palace jester — becomes the player’s avatar. Through dialogue, exploration, and symbolic puzzles, the player navigates a world filled with lost, addicted, and purposeless figures. As the child helps these characters regain meaning, he slowly realizes he is also helping the adult version of himself confront loneliness and self‑destruction.
At the heart of the journey, the child encounters the man he has become in reality. By guiding him toward understanding rather than judgment, the fractured inner world begins to dissolve. The hallucination fades, and the protagonist awakens in a hospital, changed by the experience. He learns that a real child found him and brought him help — a quiet echo of the innocence that saved him. The story ends not with a cure, but with a conscious decision to begin living differently.
Highlights
Surreal Hieronymus Bosch‑Inspired World
A distorted inner landscape where temptation, shame, and loneliness take symbolic form.Quiet Point‑and‑Click Exploration
Progress through metaphorical puzzles and fragmented dialogue that reward reflection, not mastery.A Compassionate Look at Addiction
Addiction is explored as an emotional response to disconnection, seen through the eyes of a fragile, childlike avatar.